The aesop server is the binary that runs on the server, and accepts client connections.
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Modules | |
Server-Side Game Logic Implementation | |
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Functions | |
static void | signalHandlerHUP (IN int signal) |
static void | initializeServer (IN const char *config_file) |
int | main (IN int argc, IN const char *argv[]) |
Variables | |
static smart_ptr< aesop::Server > | s_server |
The aesop server is the binary that runs on the server, and accepts client connections.
The application code is minimal. Pretty much all of the functionality is in the aesop_srv, accessed through the aesop::Server object.
static void initializeServer | ( | IN const char * | config_file | ) | [static] |